friends don't let friends post facto justify (Destiny)

by DreadPirateWes, Monday, June 29, 2015, 07:29 (3224 days ago) @ electricpirate

Grinding is a reward for playing different activities (IE, "Ohh mayve I didn't get a cool weapon, but I unlocked a new perk or found that shard I needed").
Mat farming get people out in the world, and colliding with other players, and participating in public events
Mark limits get people to break off from different activities to try other things in the game.
Gating is a way to ensure the community has a level of practice before entering certain events etc.

I could go through, and pull up interview quotes to support these views. I could also point to holes in your line of argumentation. While there's value of trying to follow a design decision to it's root sometimes, this seems so general, and so far from the final decision that it seems pointless.

Of course the interviews would sugar coat their decisions. They aren't going to say they filled the world with annoying limits/caps so that we can't get rewards for doing what we want to do over and over. These types of decisions just waste player time and delay gratification. Give me all my gratification now!!! Materials farming alone probably cost the world 10+ million collectively-wasted hours.


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