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Playstation LifeStyle interview with Luke... (Destiny)

by Beorn @, <End of Failed Timeline>, Thursday, July 02, 2015, 12:04 (3232 days ago) @ stabbim

Beorn pretty much covered it, but I'd like to add in that the game's communication being synchronous or asynchronous doesn't necessarily mean the transport protocol has to be TCP or UDP. The game itself could be handling synchronization, but still send packets via UDP (at least in theory - I have no idea what it's really doing).

Yup yup. This is what I expect really was happening in Firefight.


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