Avatar

You just gave me an idea (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, December 16, 2015, 18:52 (3360 days ago) @ Cody Miller

On the flip side, playing a 6v6 game mode on that same map can be a nightmare if you go up against a team of strong snipers, because 5 or 6 players working together can absolutely "shut down" the entire map with a network of sniper fire. It can be infuriating to go up against.


I think people are really good now at knowing where head level is, and already having their cursor there ready to go.

Let's talk about blink and shotgun and the like:

I think blink and shotgun is definitely a counter to sniping, however it was really strong close up. It definitely needed a bit of a nerf, but maybe not so much. What needed to happen was that Fusion Rifles be strengthened so that they are the counter to blinking in from mid range. Rock paper scissors:

Blink Shotgun beats sniper.
Sniper beats fusion rifle
Fusion rifle beats blink shotgun

Maybe I'm crazy, but stick with me for a moment.

Remember in Halo CE multiplayer the way Plasma weapons were generally less effective than ballistics in terms of time-to-kill and range, but had the bonus effect of slowing the target's movement speed as they took damage?

What if something like that got applied to Fusion Rifles?

Bungie clearly has a tough time getting FRs in the right place in terms of damage, range, accuracy, etc. Getting 1-shot killed by someone who pops out of cover 50 feet away the moment their shot is charged in no fun. But shorten the range and suddenly FRs can't compete with shotguns. So what if FRs kept their current stats, but had a slight bonus effect applied to them? Such as slowing movement speed, or delaying shield regen... something to counter the effectiveness of rushing shotgunners without making them devastatingly powerful in other situations?


Complete thread:

 RSS Feed of thread