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One thing Bungie does right (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, April 18, 2016, 15:58 (3235 days ago) @ Cody Miller

They do not punish their players when they don't actually cheat.

http://arstechnica.com/gaming/2016/04/use-of-in-game-glitch-could-lead-to-punishment-for-division-players/

The problem with enforcing a code of conduct is that it requires the player to read the developer's mind, as to what's a 'known issue or bug', which is entirely unreasonable. All players know is what the came code allows them to do.

Fouling is against the rules in Basketball right? But if you are down a point with 12 seconds left, you're going to intentionally foul their worst shooter, hope he misses his free throws, and then hope you gain the lead on your next possession. You can never fault someone for using the rules to their advantage. It doesn't matter what was intended, all that matters is what the rules actually are.

So, thanks Bungie. Seriously.

Do these players really think they are doing nothing wrong? Should we really be ok with or actively encourage players to get away with whatever they can? Yes, the game should have been coded and tested better, but do players really have zero intelligence as to what is and isn't allowed. Should they have zero responsibility for their actions? Even when those actions, as the article notes, are having a significant negative effect on other players?

Fact is, there are rules actually in place. Those in charge say that this wall glitching is not allowed, thus the potential for punishment. That something is physically possible does not always mean it is allowed. In basketball, killing the opposing team with plastic sporks is also physically possible, but is similarly not allowed. (At the very least there would be a large fine...)

Insisting that every possible possibility be defined as allowed or disallowed is... over burdensome. I think we should do our best to define the rules / code the game but also encourage sportsmanship and a sense of fair play to help govern instances that slip through the... walls... :)


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