Avatar

One thing Bungie does right (Destiny)

by Schedonnardus, Texas, Monday, April 18, 2016, 19:22 (3235 days ago) @ Cody Miller

Gear Set armor [gear goes green (common) > Blue (??) > Purple (Superior) > Yellow (High End) > Teal-ish (Gear Set).

There are several different ways to get Gear Set (named b/c combos of a particular gear set gives a bonus when worn together). They can drop from bosses, can be purchased for credits (glimmer) or phoenix credits (strange coins), and drop from the Incursion.

Instead of Light Levels, there are gear scores. a lot of the in-world drops of gear sets are from 193?-204 GS. 214 GS drops from the hard mode incursion (you actually get a 193 drop from the boss every time, and ONE 214 per week). The Challenge mode will drop a 214 from the boss, and a 240 ONCE per week.

The first workaround was that if the host of your party hadn't completed it yet, the entire party got the weekly drop again. The second problem was that the boss was only supposed to be damaged by placing explosives, but it did take a minimal amount of bullet damage. Since there were no checkpoints (you had to start completely over on a wipe), ppl found a way to glitch into the room before the adds spawned and just shot it to death. It took a long time, but it worked.

That same day, they hotpatched it to where it did not take bullet damage, and once the boss took ANY damage, adds would spawn.

Now, using one of the character skills (deployable cover), you can glitch through walls and gates. So ppl are using this skill to get outside the map and shoot sticky bombs at the boss, without worry of it shooting back. Once the boss is dead, you go back through the normal way and pick up the loot.

It will be hard to patch the sticky bombs, b/c of the mechanics of the encounter. The entire encounter revolves around planting C4 and blowing up the boss. Explosive damage is an in-game mechanic (as well as shock and fire damage). The only way i could see them fixing this is either making it harder to get out of the map, making the geometry around the boss impenetrable to weapons, or giving the boss a ridiculous amount of health points such that the sticky bomb wouldn't even put a dent in it (and then scale up the C4 damage to compensate).


Complete thread:

 RSS Feed of thread