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Another comparison (Destiny)

by CruelLEGACEY @, Toronto, Tuesday, April 19, 2016, 01:08 (3234 days ago) @ Ragashingo

Imagine we discussed things that are actually happening vs ones that (probably!) won't.

That, and it'd be a lot easier to talk about legitimately fuzzy cases once we get past the notion that the player is never ever in the wrong...

The fact that my example isn't happening does not make it any less fair of an example, IMO. But fair enough, let's look at an example of something that actually did happen: the Loot cave. Players found an exploit that gave engrams at a faster rate than Bungie intended. How about double or triple dipping for PoE treasure keys? Shoving the Templar off the platform? These are all examples of players going outside the predicted behaviour to achieve unintended results. Not once did Bungie punish those players. They fixed THEIR mistake, laughed it off, and moved on. And that's exactly how those situations and others like them should be handled IMO.

To be clear, I have no sympathy for people doing deliberate hacks/mods/network manipulations to gain any form of advantage. But that's not the level of behaviour that we're talking about here. We're talking about players engaging the in-game systems and mechanics in ways that give results beyond what the developers intended. Rules in any videogame are defined by 1 thing and 1 thing only: what does the game allow the player to do. I totally get that these Division players are going outside Ubisoft's intended designs. Ubisoft should fix the problems with their game and move on. I have a huge problem with PUNISHING players for engaging with these workarounds.


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