Rethinking Raids: What makes VoG stand above CE and KF (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, July 23, 2016, 01:00 (2692 days ago) @ CruelLEGACEY

Loved your breakdowns of each Raid. I like all three of them but agree that a Raid should have some non-clockwork challenges. VoG had some strict clockwork sections (most notably the opening where you build the Spire) but did a good job of allowing comebacks during most of them. If you missed an Oracle you could get cleasened. If you got caught by a Gorgon you could kill it. If something happened to the away team someone from the home team could go through the portal and save the day. There are very few opportunities to save the day in King's Fall.

On the other hand, King's Fall does a good job of giving everyone a important but manageable task. In the Vault of Glass, far too often the battle against Atheon ended in a wipe because three people who were afraid of the Relic got transported then stood staring at each other. I don't miss that at all. Being torn during the Sisters is the closest thing King's Fall has to that, but even that is just making fairly easy jumps instead of having to learn new control combos like all non-Strikers had to do with the Relic.

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