Standing around vs. moving (Destiny)
I agree with this sentiment quite a bit. The best parts of destiny are the character movement and the shooting. If you take away one of those parts, it's not the same game. KF is entirely that. Jumping puzzles without shooting or shooting dps checks without jumping. It's far too constrained in terms of where the player *has* to stand. That isn't nearly as fun as VoG which gives you the means, but doesn't expressly force you to stand in a certain spot or prevent you from leaving your spot to help someone else.
VoG gave players the opportunity to make a clutch save in a way that CE and KF do not.
Complete thread:
- Rethinking Raids: What makes VoG stand above CE and KF -
CyberKN,
2016-07-22, 19:40
- Rethinking Raids: What makes VoG stand above CE and KF - Cody Miller, 2016-07-22, 21:12
- Rethinking Raids: What makes VoG stand above CE and KF - dogcow, 2016-07-22, 21:29
- Rethinking Raids: What makes VoG stand above CE and KF - Revenant1988, 2016-07-22, 23:17
- Rethinking Raids: What makes VoG stand above CE and KF -
CruelLEGACEY,
2016-07-23, 00:04
- Rethinking Raids: What makes VoG stand above CE and KF - Ragashingo, 2016-07-23, 01:00
- Standing around vs. moving -
Durandal,
2016-07-23, 10:25
- Standing around vs. moving - Cody Miller, 2016-07-23, 12:40
- Standing around vs. moving - Kahzgul, 2016-07-24, 07:10