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No Man's Sky: Everything Destiny Isn't (Gameplay-wise) (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Wednesday, August 10, 2016, 20:02 (3004 days ago) @ Kahzgul
edited by dogcow, Wednesday, August 10, 2016, 20:44

I'll agree with lots of that post. NMS got a lot right that Destiny failed on, and Destiny got a lot right hat NMS failed on.

NMS is full of frustrations for me, but they're minor and will largely go away as I figure out the game. I feel NMS could have really used some more blind play testing before release. My bro-in-law was telling me the 'tutorial' portion was tacked on in the day 1 patch, it certainly feels like it to me, it could have been vastly improved upon.

Combat isn't that great. Aiming is harder than it should be, and I think I have trouble telling where I'm getting hit from. How the crap do I reload? oh, I just stumbled onto it after almost dying, it's square, there's no prompt telling you how to reload, I thought I had to go into my multitool & refuel it the way you do other things. The game's full of things like that which should have been found & improved on (unless the developers want people fumbling around not knowing how to reload their gun-mode of the multi-tool and never learning you can build bypass chips & actually use those beacons).

I lost a whole ships worth of supplies when I finally figured out how to get rid of that annoying "you have unredeemed items" prompt (what do you mean I have to transfer supplies to my new ship? How am I supposed to do that when redeeming my pre-order bonus ship straight up deletes & replaces my old ship full of supplies? Oh, also, in doing so I missed out on the tutorial on how to get warp fuel? AUGH!) Oh, and I just found out you can make bypass chips.

Anyway, annoyances aside, it's a fairly fun game and I'm excited to play it again tonight.

Edit: maybe I didn't entirely miss out on the tutorial on how to get warp fuel, I'll just have to pick it up later on, maybe? so confusing.


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