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We measure game worth in terms of total complexity now? (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Thursday, August 11, 2016, 18:38 (3003 days ago) @ Cody Miller

What happened to Fun per Second??


That's the ultimate metric, yes.

But people have more fun with more detailed levels,

People have a ton of fun with Jet Set Radio and Borderlands, neither of which have extremely detailed levels. Previous generations' classics used repeated textures everywhere, and that didn't have a negative effect on the fun that people had with them.

better AI,

A developer (implied to be a Naughty Dog dev) shut the "better AI" thing down in an AAGD article. Imagine if the "balance of power" enemy AI in The Last of Us was way less forgiving, and way more aggressive. That wouldn't be fun, it would be terrible (heck, the game can be painfully unforgiving on its own already).

better music,

Limbo has essentially no music, and the game has a better atmosphere because of it.

smoother and more animations,

Nintendo games tend to have very limited animations. Heck, many games (such as Bloodborne/Souls games) explicitly use limited animations as a gameplay element. "Telegraphing" is a huge part of being able to combat enemy AI, and that's a big factor in the amount of fun that people have in games. How fun would a fight against a boss be in Dark Souls if he had a hundred different animations and attacks? Tying back to "better AI", how fun would the boss fight be if he was always able to counter your attacks?

etc. Fun and complexity are related.

Clearly not.


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