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We measure game worth in terms of total complexity now? (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, August 11, 2016, 21:03 (3030 days ago) @ Cody Miller
edited by Ragashingo, Thursday, August 11, 2016, 21:22

Maybe you'd like to rethink your stance?


No. All other things being equal, complexity is better. Crisis 3 had shit design. So not all things were equal. That's like saying you shouldn't use quality ingredients in food because one time someone did and they burned it, meanwhile the low quality ingredients were cooked properly.

Fascinating...

So:

1. If you have more money you can make your game better.
1a. Unless you squander that extra money.
2. As games get more complex, so do budgets get bigger.
3. Said complexity is the new baseline for "good"
3a. But only if all other things are equal to the point that comparing a pair of AAA FPSes doesn't count.
4. Your game may be "good" but not good compared to other games if you don't have the budget to hit the complexity that is expected of modern games.
4a. Unless you cook with low quality ingredients or burn your food while cooking.
5. Therefore cheap games aren't amazing anymore, and don't push the medium forward.
5a. Unless they were more fun because their design was better.
6. Exceptions only for genres where the measure of worth is not nessesarily about software complexity (visual novels, etc)
7. MMORPGs are Objectively Bad.
8. Any game with an investment system is automatically worse than any game with no investment.
9. Halo Reach is not a cannon.
10. Micro transactions always decrease game quality.
11. DLC is not as good as an expansion pack.

That's pretty confusing! Did I leave anything out??


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