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How Letting you stay down there forever is bad design... (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, October 10, 2016, 19:46 (2972 days ago) @ SonofMacPhisto

If this isn't obvious, my mind is blown.

Teams beating a raid for the first time would be confused as to whether or not that was the final encounter. Not being taken to orbit after a long while would imply that there is something more that they are missing.
How many teams started looking around for an extra chest on Atheon before they were sent to orbit? The "rules" (according to Cody) of the raid so far have been that once a boss is defeated, you figure out the next step of the raid. The other established rule of the game is that once you have entirely completed a mission, you are sent to Orbit. Outside of the Outbreak Prime chest (which takes seconds to get to and from, and which contains no items that take up Inventory space at all), there have so far been zero instances of anything to do or see after the death of the final raid boss, so the five minute timer has been ridiculously generous. Want to explore a single room? Five minutes should be way more than enough.

The game does have invisible timers, though (duration of Swords of Crota, Wolves, Taken forces), so it's not entirely unheard of. The invisible timer is poor design, but taking you to orbit is not (however, it could be improved IF you had a way to delay/cancel the Return to Orbit, or if you could accelerate the timer).


Everything aside, this is far too much discussion over a single, isolated case of people doing dumb stuff and being surprised by the consequences of their dumb actions. I say they all deserved it (except you Rowboat and Wilshire, you two kind of just got caught in the crossfire), and it was a hilarious and facepalm-inducing experience for the rest of us. MotW right there.


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