Avatar

How Letting you stay down there forever is bad design... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Monday, October 10, 2016, 22:18 (2969 days ago) @ Korny

Teams beating a raid for the first time would be confused as to whether or not that was the final encounter. Not being taken to orbit after a long while would imply that there is something more that they are missing.


A big banner that pops up saying mission complete leaves no room for confusion.


And how many times does that pop up without the game automatically taking you to orbit?

Again, the issue is with the lack of visible timer. If players don't see that, they're going to assume that there is something more to do, when there isn't. However, three raids in a row should have taught players that after a period of time, they're sent to orbit.

Many people do not even know you are sent to orbit. Many people have never waited around long enough to be kicked to Orbit. I didn't even know this until someone told me during Crota flawless (so we could see the stat screen).

So imagine being a player like that, then playing this raid with no indication they are mistaken.

So no. It's not a good at teaching players. They do not have to cater to anyone. Only make sure the rules are established clearly.

Bad. Design.


Complete thread:

 RSS Feed of thread