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I kind of like them (Destiny)

by cheapLEY @, Tuesday, September 19, 2017, 16:42 (2462 days ago) @ Kahzgul

For what it's worth, I really enjoyed Diablo III's Rifts, were were just dungeons with random tilesets and enemies with random modifiers. They were nearly as good as any distinct dungeon in the game, and they were basically infinitely repeatable.

I just think doing something like that in a FPS with 3D space would be a much bigger challenge than in an isometric game like Diablo. Good FPS encounters seem like they'd be much harder to design. They'd struggle too make enough rooms to keep it feeling fresh and endless, and that work seems like it'd be more beneficial going towards new strikes or adventures or whatever other activities.

In a perfect world, it's a super neat idea, I just don't think it's a realistic one.


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