Avatar

Lost Sectors (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Wednesday, September 20, 2017, 07:18 (2461 days ago) @ Cody Miller

Addendum: I do kind of wish they weren't on the map, especially since the challenges often give you general area.


https://destiny.bungie.org/forum/index.php?id=20504

See the structure of the puzzle and exploration I detail in that post. It would have been rad if every lost sector had some sort of story based, lore based, environmental cue, or character interaction to clue you in to where it is, and made you feel like you are discovering something.

I mean, none are even locked. Even finding a key and figuring out it what it would open would have been an improvement!

And yes, no marks on the maps and no waypoints. Nothing kills the appeal of the world you create by having players follow waypoints. It would have been way more fun for your companions to give you directions that you had to use your brain to follow. "Go down that road and look for a cave" vs a waypoint. Even Cayde's treasure maps are dumb. They should have been written clues for you to decipher. Going to the marked location is kind of lame.

At the end of the day, many or most players are not going to put in that level of dedication. Gaming is a major part of the lives of the people around here, but for most? Maybe not.

I keep telling my Raid teams to spec their powers to heal and protect teammates instead of do more damage because "...we don't do any damage if we're dead." Likewise, you can create super well hidden spaces that are only hinted at through obscure clues, but: "Players don't have fun with an encounter if they don't get to play them."

For many players, I think your suggestions would have the effect of hiding the content away from them. Maybe that's ok for tip top end game content (Raids, extremely competitive Crucible modes) to be hard to access, but I don't think it is for D2's Lost Sectors.


Complete thread:

 RSS Feed of thread