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Thoughts (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, December 05, 2017, 21:14 (2627 days ago) @ cheapLEY

-Too many reused spaces. We should not backtrack to Nessus or EDZ. Everything should happen on Mercury since it's what the freaking story revolves around. Needed more unique spaces on Mercury. Infinite forrest was boring, and it was reused like 4 times in the already short campaign.

-The opening cutscene tells us everything is different now that the traveler is awake… but then the traveler being awake has zero impact on the story and is never mentioned again.

-Brother Vance doesn't get to meet Osiris.

-A few campaign missions felt like adventures.

-Villain's threat is unclear and vague. I did not understand the urgency.

-Overall the story was not that gripping. Not enough time to set it up properly and make it great.

-Golden Age Mercury was cool looking.

-Precursor and Descendant Vex were cool looking.

-Difficulty was very easy. Still no ability to select difficulty.

-Probably the worst expansion unfortunately. Dark Below had the Raid. House of Wolves gave us Trials and many game changes / crucible maps. Taken King was Taken King. Rise of Iron had a Raid and game changes (such as artifacts). Even if the Raid Lair is on par with or better than Prison of Elders, HoW added tons more that CoO didn't.


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