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Run speed... (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Thursday, March 29, 2018, 09:06 (2375 days ago) @ CruelLEGACEY

1. An obligatory, and already addressed “Destiny ain’t Titanfall” reminder. :p
2. You’re exactly right about map/movement speed/TTK being a interconnected balance.
3. My preferred weapon, the High Impact class of Pulse Rifles, just got an ~18% boost in damage output. +6.3% rate of fire increase. +12.5% damage increase. Weapons all over the sandbox received similar buffs. So, Bungie did just do something to make it harder for a 1 on 1 engagement to end in mutual retreat. And I can feel that difference quite clearly. (I would not have gotten my first Pulse Rifle kill in my Apertureing Destiny video with the rules as they were last week. Or the one where I nailed the guy in the rocks right before the Arc Strider slammed near him.)


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