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It's Not Just Mayhem, Though... (Destiny)

by Morpheus @, High Charity, Thursday, December 20, 2018, 21:18 (1954 days ago) @ cheapLEY

Fantom was helping me with some multiplayer required B.S. for an Exotic quest, and we came across a guy with some Forsaken super. It was basically a cross between Nightstalker and the invisible version of Bladedancer. After nearly our entire team(by the way, team as in SIX PEOPLE) was spawn killed endlessly by this one Super(me personally at least three or four times), I asked him why the Super was lasting so long. Fantom explained to me that on top of the Super lasting a long time by itself, there's a Forsaken-exclusive Exotic that extends the duration of the wearer's Super to match the length of their ISP's next billing cycle. It was 3 minutes and 17 seconds before he was far enough away for us to fill him up with bullets(he was camping, too), meaning if we hadn't been able to stop him, he would've had his Super active for the entire game.

That was in a standard Clash game.

Yes, Mayhem is a trashfire, but we already have enough 1-class only Pay to Win™ trashfire in normal Crucible as it is. I want to be able to feel powerful in all my elements, not watch a Nova Warp guy wipe out the entire map just by opening his arms, or a Hunter double jumping and using two separate supers before he even hits the ground.


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