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An interesting take on the role of procedural rherotic (Gaming)

by Leviathan ⌂, Hotel Zanzibar, Monday, November 04, 2013, 05:17 (4041 days ago) @ Cody Miller

The bar must be set really low if a simple Puzzle game is an 'interesting metaphor' for the challenges of polyamorous relationships.

You know, I've never found "simple" to be a bad thing. In fact, I often love simple. I find the average kid's book more honest and insightful than the average grown-up novel.

I'm not actually sure what we're talking about though... The first link was a choose your own adventure novel for adults, the second was broken, and the third was a stressful calendar of the kind I see everyday.

The point is "simple" does not necessarily equal bad. Sometimes it can quickly jump to the heart of the issue. As for iterative and non-iterative, I think there's a place for both. I think non-iterative pieces are great for artists to create on their own. It can be cathartic, as well as helpful in forming and understanding your own unique artistic language, which can then be better applied to iterative pieces. Sometimes it can be interesting to be an outside observer of this process and jump into someone else's unaltered mind.

But these non-iterative works, like high-concept fine art installations, will likely be regarded with vastly varying opinions and misunderstood by most because that's the nature of it. If you're telling a story without concern of using a language to reach your audience, odds are most of them won't get it. I think/hope a lot of practiced authors/creators know this. It's less about communication and more about exhibition. It's record-keeping; it's a documentary of yourself. The goals and the approaches are different than iterative works. If somebody learns or feels something from that video projected on a bundle of sticks in the corner of my elderly 3D design teacher rolling around in the mud naked (even if its just her getting something out of it), great!

... I'll probably be over there, though.


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