Avatar

The ok, the bad, and the drinkable cheeseburgers. (Gaming)

by Vortech @, A Fourth Wheel, Monday, March 02, 2026, 13:29 (21 hours, 0 minutes ago) @ Cody Miller

The UI is horrendous. Want to redeem a contract? Good luck.

It's two clicks, and they badge them for you post run?

Want to browse the armory? I didn't realize you could switch between factions on the armory screen until the final day.

It's presented as a sidebar list of the factions you can click on? (or D-pad for speed)

This is one point where the internet is NOT being overly critical. It's just awful.

I'm not saying the UI is perfect, but I don't get these problems. For one example: Being able to ID items at a glance is tough. Essential info gets hidden behind the price, unless you toggle showing price with the left thumbstick? It labels which weapon attachments can't be used, but which gun can use them only is identified after you hover on one, and there is no way to show which will work with a specific gun. I imagine this is a "you'll learn over time" thing, but would it not be a good thing for clicking or hovering that open slot?

Mechanically, everything feels great. But there's only so much of this shoot, loot, extract loop that I can take. It gets old fast. And with the story being presented in a way that is NOT going to satisfy you, doing the priority contracts to see it won't motivate you.

I agree. I wonder, though, if I am too stuck in thinking in Destiny terms where I expect to loose tons of hours to something. Maybe this will just be something I Play a couple hours a week.


My prediction is that the game will have a modest launch, and retain a smaller dedicated group of players. I think most people probably will have tried the server slam and said it's not for them, or else give up shortly after launch. Among the remaining players, the lowest skilled ones will get trounced, and they'll bounce. Then that will repeat, until only a small group of hardcore players are left. New players won't come in, since the onboarding is really really bad, and you'll be facing other players with more accumulated knowledge and skill.

Yeah I posted a similarly concerned thought. I think the (reported) lack of skill-based matchmaking will drive people out even harder.


Complete thread:

 RSS Feed of thread