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The corporate ding-dongs don't seem to understand (Gaming)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, March 13, 2026, 20:05 (16 hours, 19 minutes ago) @ Korny

There's something to be said about that old three-year dev cycle putting out banger after banger only two console generations ago. I think about Gears 3, Halo Reach, Dead Space 2. Games with so much more to offer than the one that came right before them... And now we get unfinished games that have been cooking for what used to be a console's entire lifespan.

https://automaton-media.com/en/news/young-gamers-in-japan-may-not-be-forming-the-same-attachment-to-final-fantasy-or-...

This article posits that the decline of a lot of modern franchises is associated with longer development cycles. The examples of Final Fantasy and Dragon quest taking seven and five years respectfully between releases. Meanwhile, Pokémon remains hugely popular while maintaining semi yearly releases.

The idea is that kids can't really form an attachment to a franchise when their entire childhood passes in between releases.

I think there might be something to that. I also think it might extend to a lot of other media young people are not as interested in such as TV and Movies. When you take so long between seasons of a TV show, or take decades to release a sequel to a movie, I feel like the same thing can happen.

Meanwhile you can see something new in Fortnite weekly, or always play a different thing in Roblox. No wonder that's what the children play.


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