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VentureBeat Interview with Jason Sussman (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Tuesday, June 17, 2014, 14:26 (3602 days ago) @ Xenos

Sussman: It’s a lot of different things. I could get really technical, but I’d bore you to death. A lot has to do with performance. We’re cross-platform, so we had to be very delicate with all four consoles, making sure they have the same experience, that it looks as good as it possibly can on all these consoles. A lot goes into that, from geometry to textures to post effects to particles to how many players you get on the screen. We’re always balancing that out to make sure everyone gets the same experience.

So basically, it could have been even more impressive as next gen only.

I get the feeling PS4/XB1/PC would have made the game even better. I guess XBox360 + PS3 > PC sales.


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