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I don't understand. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, September 13, 2014, 14:20 (3734 days ago) @ Funkmon

Let's think about Halo 2. You speedrunned the shit out of that game with an 8 hour campaign. You (and most of the rest of us) must have spent hundreds of hours in that game. This game has at least 50% more stuff in it than the single player part of Halo 2, plus rewards for those nutjobs like us who may spend far too much time in the game.

Imagine if in the bridge part of Delta Halo, sometimes a big group of other dudes showed up to take down the tanks on the other side. That's cool, right?

When you repeat this game a dozen times, you get something for it. When you repeat Halo and Halo 2, you don't get anything. It just seems like an all right system. Plus, you get to go through it with different skills. How is this a bad game?

I honestly want to know. I respect your opinion. Before I knew you hated the game, I joked to Narc and Kermit that I wanted to see you take down a level 24 boss with just the first weapon in the game. Like SMG love 10 years later. Makes me sad.

Speedrunning became less and less fun, and now I don't do it at all. I've explained why on here, and basically it's that it's not fun in and of itself, and you are just breaking the game down to the bare essentials stripping it of aesthetic enjoyment, rather than engaging with everything the game has to offer. It's repetitive, and a lot of work for nothing ultimately.

As for Destiny having more stuff, it is an issue of quality vs quantity. Halo had less, but what it had was of higher quality. Why Destiny's campaign missions were less substantial has everything to do with Bungie's attempt at an MMO / shared world design with seamless drop in / out matchmaking. I'll explain next week when I write up my analysis.

The bottom line is that Destiny needed more different unique places that may be smaller, rather than a few big ones.


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