A Thought About Destiny's Reception (Destiny)

by Claude Errera @, Monday, September 15, 2014, 20:08 (3740 days ago) @ shadowkiller

Plus the bosses are more a test of patience then skill.

I'm seeing this complaint a lot - and I guess I don't really understand it.

They're not a test of patience; you can't wait them out, you can't find a safe sniping place and just plink at them until they're dead. You're often thrown into a small arena, with no safe spaces and continually spawning lesser enemies, as you try to kill a monster (I'm looking at you, Phogoth). It's about staying aware of everything around you, keeping track of spawn locations, ensuring lines of sight between you and unstoppable death are broken by rocks or other obstacles. Players who aren't on top of their game (otherwise known as players showing lesser skill) will be destroyed, over and over and over - if they don't have someone who can resurrect them before they, themselves, are killed, they will start the encounter over and over and over again.

This isn't patience - this is skill. Patience is Halo (the second level of the first game), where you could walk into the canyons and pick off all your enemies with a sniper rifle, remaining relatively safe at all times. Patience is finishing Reach challenges like "Destroy 50 Banshees on New Alexandria". Patience is playing coop with your buddy, and one of you stays back out of combat, so there's always a safe spawn location. Patience is NOT beating Phogoth, or Sardok, or even Sepiks Prime.

::shrug:: sometimes it feels like I'm playing a different game than some of you.


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