A Thought About Destiny's Reception (Destiny)

by Claude Errera @, Monday, September 15, 2014, 22:39 (3740 days ago) @ Cody Miller

They're not a test of patience; you can't wait them out, you can't find a safe sniping place and just plink at them until they're dead.


You can't no, but the patterns are simple. Once you get it down, you end up repeating everything over and over. The Nexus strike is the worst. The boss will sit there, and fire at you. You and your team take turns ducking out and firing. When the enemies materialize, you use your supers to take them out. Once dead, you continue firing on the boss. It is easy, but takes a long time.

Once you master this, the fight become boring. You've already proven you can survive for 2 minutes, so why drag it out to 7 or 8 or more?

Imagine having to punch Regret 200 times instead of 20. At some point, the player has simply proven they are skilled enough.

So here's a place we simply will never agree.

There is NO similarity at all, in my mind, between the Phogoth battle and the Regret one. NONE. One was tedious (Regret), no matter what difficulty you played it on or who was with you. The other has been a blast twice, and I can certainly see myself going back and doing it again, multiple times.


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