A Thought About Destiny's Reception (Destiny)

by ArteenEsben, Tuesday, September 16, 2014, 05:20 (3732 days ago) @ Doooskey

A reviewer is confused if they say this, " We were expecting a true next-gen MMO, but Destiny lacks the requirements for accomplishing that goal."

That's just one line. Every review I've read criticizes its merits as an FPS. Polygon even did a joint review with with one reviewer coming from an FPS perspective and the other from an MMO perspective. Both had basically the same opinion of the game.

The story isn't great, but it isn't nearly as repetitive as some are making it out to be. The strikes are incredibly repetitive, but not moreso than Halo's Fire fight mode. I would have love more dynamic gameplay, but honestly, compared to other grade A FPS's this game has a lot to it. The PVP alone is a wonderfully fun experience.

My main point is this, if you come to this game with MMO expectations you will be disappointed. Lot's of reviewers were confused with what genre this game was in. Bungie repeatedly said, "It's not an MMO." If you are a reviewer, comparing this to other MMO's, you clearly missed something. Some of the reviews are very confused in my opinion. Is Destiny a 9 or 10, possibly, maybe 8 is more justifiable. But the 6's and 7's are ridiculous to me when you compare this game to what is on the market for FPS's.

Is the story repetitive across all the locations? I didn't think so personally. The first time I said, wow, this is repetitive was after I was doing the strike playlist (3-4 runs of most strikes had happened). But, what do strikes compare to? Firefight. How do strikes compare to Halo's fire fight? They are waaaaaaay more dynamic than that, not at all repetitive like Fire Fight is, yet... People LOVE fire fight. There is definitely confusion somewhere.

I'm not buying the argument that if reviewers weren't confused, they'd like it more.

There are plenty of reasons to give it a 6 or 7 on its merits as a shooter alone, and the lackluster MMO trappings don't do enough to make up for those shortcomings. If you like the story missions, great, but lots of reviewers found the cycle of "hack objective->fight waves of enemies->go to next objective" repetitive, encounter and enemy design lacking, and the story underdeveloped and failing to lend gravitas to events.


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