A Thought About Destiny's Reception (Destiny)

by Claude Errera @, Tuesday, September 16, 2014, 08:27 (3739 days ago) @ shadowkiller

Different strokes I guess. However, personally, a game where every boss fight essentially has the same strategy makes those fights boring fast. So it is a test of patience, esecially when those fights can lost 15 or more minutes of bullet sponging action depending on the difficulty.

The main problem with Destiny is that there is no variety, which leads to repetitive expirience.

Heh. Fair enough. Doesn't apply to my run-through so far (I don't think I've used the same strategy more than once or twice, unless you call "kill the boss and finish the level" a strategy), but if that's how you're seeing it, I guess I understand your frustration.

I guess I look back at Halo, a game I've put (according to LegacyStats) 128 days of playtime into over the past 14 years, and I realize that I killed an awful lot of elites with the PP/precision weapon combo, I killed a boatload of flood with shotguns, and so on. I employed strategies that carried on through 6 different games and were used hundreds of thousands of times, to the point where I hardly even need to think about them... and to this day they haven't gotten old. The idea that I'd get bored of whatever new strategies I've come up with for Destiny, in the 8 hours I've managed to put into it so far, seems ludicrous to me.

The bottom line, for me: I don't find the gameplay boring or repetitive. I guess you do. I'm sorry (not because I'm responsible for the repetitiveness, but out of empathy for your lack of fun).


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