Questions we could get answered (Destiny)

by Monochron, Thursday, September 18, 2014, 13:44 (3519 days ago) @ RC

Is this not obvious? It focuses player attention and ensures a healthy population if it's time-limited.

The question clearly isn't just asking for any positives to that system. it is asking if they think the balance is worth it.


They implemented it, so of course they do.

Not quite. Very often things in a game are changed due to time constraints or server issues. I very much hope that was the issue here, because I really dislike Salvage not being available.

You are comparing a gametype to a playlist of many gametypes. That's not a good comparison.


Huh?

So, because Grifball was technically playable in customs all the time in Halo 3, limiting it to DEXP weekends for Matchmaking had nothing to do with it's popularity in those weekends. And Grifball being available permanently in MM in later games had nothing to do with it's lower population figures?

That's not what I'm saying. I'm saying that limiting an XP bonus in playlists is not the same as limiting an entire gametype.


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