Let's Talk End Game (Destiny)

by Injunfett, Thursday, October 02, 2014, 13:28 (3504 days ago) @ RC

It's almost if the game is getting actions that occur out of order and than correcting itself.


Yes, this is exactly what's happening.

Latency, slow transfers, packet loss - things can literally happen at the same time but it takes time to update everyone's boxes and resolve any ties.

The most frequent kind of network weirdness I've experienced in Destiny is were it takes a fraction of a second for other guardians to actually drop dead after I've done enough damage to them. I've started to get a feel for this and back-off around corners to protect myself from reprisals while waiting for the damage to kick in. Quite satisfying to see the enemy try to run around corners themselves, only to drop dead because I've already done enough damage to them :)

In general, I prefer Bungie's approach to networking their MP games rather than the 'skating on ice' and 'rubber banding' type weirdness you get with other architectures. Which always felt dis-empowering - like I was fighting the game itself rather than other players.

Yes! It's very noticeable for me when I get a multiple kill or when I use a fusion rifle. Now thatI know the maps better I've gotten very good at timing my shots and can pretty much get the drop on people when I push a corner I normally take them out with one burst, and if it's Rumble I can string them together and pull off two or three in a row. Sometimes I will kill two people and just drop dead and notice on the kill feed it will say I got punched by the first guy I killed and died from that but still got the second shot.

It's not the normal kill trading lag you get in something like BF4 or Halo for that matter. I really do enjoy the multiplayer and like I said I would really like to see this fixed via patch.


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