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BWU (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, December 05, 2014, 13:07 (3881 days ago) @ Ragashingo

Let's see, this doesn't address the issue of whether or not you need a commendation for every legendary weapon or piece of armor you buy, and if so, what they were smoking when they decided on that, and there's nothing about bringing the reforging mechanic to a wider audience (did the Game Informer thing talk about those?), but it confirms people who don't have the DLC can buy high-level gear from Eris, and it says the Iron Banner will be back really soon, so it's the good with the questionable.


i'm guessing that people were getting marks too quick and were dismantling weapons for energy. this slows that down considerably, which makes you have to grind more, which means you will have to play more, which means Activision is happy more.


As usual, I fail to see how that works. Destiny doesn't have a subscription fee. It doesn't display ads on old signs scattered about Humanity's lost cities. It doesn't have micro-transactions that players are encouraged to buy to speed up getting better weapons or armor. The only way Bungie and Activision make more money is if we the players are happy enough to buy DLC or future games. Until then, each player is an active drain of resources (the servers don't power and oversee themselves!) and each unhappy player put off by the grind is both a lost future sale and a chance for word of mouth to decrease other future sales.

Players are more inclined to stay 'engaged' with the game if there is always progress to be made. Keeping players playing and Destiny on their mind is a huge boon when the DLC hits.

When the Halo 4 DLC hit, tons of players didn't get it because they had stopped playing Halo. If folks were playing everyday, always turning on the game, they are more likely to get the DLC.


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