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The effects of Player Level in the Iron Banner (Destiny)

by CruelLEGACEY @, Toronto, Monday, March 23, 2015, 13:48 (3781 days ago) @ Revenant1988

It sounds like you are almost bummed that you didn't run into any lvl 10's to stomp on or something- to me that sounds like trueskill or bungie's mm system did a pretty good job of matching you up with players of your skill (not the lvl number that is displayed to you of course)

Partially (;p) but not entirely. I'd like to go up against players that are both above and below me. As things are now, I CAN make that happen. I just need to buy and equip lower-rated armor. But I would rather see the damage scaling get polarized just a little bit more. I ran most of the Iron Banner as a 31 because I selected armor with a specific complimentary set of perks that I wanted. Since there is virtually no difference between a 31 and a 32, why not? Wouldn't it be more interesting if there was a tradeoff to such a decision. If choosing the best combo of perks meant being at a slight disadvantage to any 32s I came across? That way I could choose between having the exact set of perks I want, or more brute force.

And trueskill has ZERO relation to player level in Destiny (since, as you say, level has nothing to do with skill).

I would argue that the matchmaking actually does a pretty terrible job of matching players based on skill level. The number of times I've been the lone player on my team with a positive K/D, against an opposing team that just demolishes us... it happens the majority of games I play with randoms. It's horrible.


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