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The effects of Player Level in the Iron Banner (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, March 23, 2015, 17:11 (3781 days ago) @ CruelLEGACEY

Yeah, Iron Banner is basically just normal control once you get to level 31. Occasionally, my hunter will get a flaming knife kill that she wouldn't normally get but other than that I just don't notice a difference. So how about:

- Change the damage curves so that being even one level higher or lower is significant.
- Add in elemental shields determined by what subclass you are playing. If someone keeps owning you with a certain gun switch subclasses!
- Perhaps change kinetic damage to subclass-element damage so you don't have to beat a raid on hard or something just to do elemental damage consistently. This would make subclass selection even more important.
- Alter the scoring structure so kills award more or less points based on level. Sure, you can mop up that level 20 guy but doing so gets you next to nothing while if he manages to get the final hit on you he's going to get a massive bonus.
- Maybe do something like starting each match with ammo in all guns and supers pre-charged? Matches would start with a bang and shrewd teams would keep a guy or two back to put on the hurt a bit later in the match...


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