
The effects of Player Level in the Iron Banner (Destiny)
Yeah, Iron Banner is basically just normal control once you get to level 31. Occasionally, my hunter will get a flaming knife kill that she wouldn't normally get but other than that I just don't notice a difference. So how about:
- Change the damage curves so that being even one level higher or lower is significant.
- Add in elemental shields determined by what subclass you are playing. If someone keeps owning you with a certain gun switch subclasses!
- Perhaps change kinetic damage to subclass-element damage so you don't have to beat a raid on hard or something just to do elemental damage consistently. This would make subclass selection even more important.
- Alter the scoring structure so kills award more or less points based on level. Sure, you can mop up that level 20 guy but doing so gets you next to nothing while if he manages to get the final hit on you he's going to get a massive bonus.
- Maybe do something like starting each match with ammo in all guns and supers pre-charged? Matches would start with a bang and shrewd teams would keep a guy or two back to put on the hurt a bit later in the match...
Complete thread:
- The effects of Player Level in the Iron Banner -
CruelLEGACEY,
2015-03-23, 13:24
- The effects of Player Level in the Iron Banner -
Revenant1988,
2015-03-23, 13:34
- The effects of Player Level in the Iron Banner -
CruelLEGACEY,
2015-03-23, 13:48
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 14:13
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 15:15
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 16:16
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 18:47
- The effects of Player Level in the Iron Banner - Kahzgul, 2015-03-23, 20:25
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 18:47
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 16:16
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 15:15
- The effects of Player Level in the Iron Banner - Kermit, 2015-03-23, 14:16
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 14:13
- The effects of Player Level in the Iron Banner -
CruelLEGACEY,
2015-03-23, 13:48
- They need to release Trials of Osiris. Also, 3 Team CTF? - iconicbanana, 2015-03-23, 13:34
- The effects of Player Level in the Iron Banner - unoudid, 2015-03-23, 14:13
- Wasn't me, but I was there when it was suggested. =)
- slycrel, 2015-03-23, 15:00
- eh, unfair in favor of the haves vs the have nots -
kidtsunami,
2015-03-23, 15:10
- IB is already about "haves vs have nots" -
CruelLEGACEY,
2015-03-23, 15:38
- IB is sort of about "haves vs have nots" -
iconicbanana,
2015-03-23, 15:41
- IB is sort of about "haves vs have nots" -
Kahzgul,
2015-03-23, 16:19
- IB is sort of about "haves vs have nots" - iconicbanana, 2015-03-23, 16:31
- IB is sort of about "haves vs have nots" -
Kahzgul,
2015-03-23, 16:19
- was a pithy comment about IB and "improving it" - kidtsunami, 2015-03-24, 15:59
- IB is sort of about "haves vs have nots" -
iconicbanana,
2015-03-23, 15:41
- IB is already about "haves vs have nots" -
CruelLEGACEY,
2015-03-23, 15:38
- The effects of Player Level in the Iron Banner - R41, 2015-03-23, 15:10
- Thoughts and then some: Why TrueSkill ain't true. -
BeardFade,
2015-03-23, 15:31
- Some issues with just using K/D. -
iconicbanana,
2015-03-23, 15:50
- Some issues with just using K/D. -
BeardFade,
2015-03-23, 16:29
- Some issues with just using K/D. - iconicbanana, 2015-03-23, 16:33
- Some issues with just using K/D. -
Blackt1g3r,
2015-03-23, 17:09
- Some issues with just using K/D. -
Kahzgul,
2015-03-23, 20:43
- Some issues with just using K/D. - Cody Miller, 2015-03-23, 20:50
- I like what you have here.
- BeardFade, 2015-03-23, 20:55
- Some issues with just using K/D. -
Kahzgul,
2015-03-23, 20:43
- Some issues with just using K/D. -
BeardFade,
2015-03-23, 16:29
- Not quite how it works... -
RC,
2015-03-23, 19:44
- Not quite how it works... - Cody Miller, 2015-03-23, 20:12
- Some issues with just using K/D. -
iconicbanana,
2015-03-23, 15:50
- The effects of Player Level in the Iron Banner - Cody Miller, 2015-03-23, 16:15
- Stat Boost -
Cody Miller,
2015-03-23, 16:22
- Stat Boost -
CyberKN,
2015-03-23, 16:31
- Stat Boost - Cody Miller, 2015-03-23, 20:13
- Stat Boost -
CyberKN,
2015-03-23, 16:31
- Burns vs Subclass Elements. -
Ragashingo,
2015-03-23, 16:55
- As long as we got PvE Majors' style shields! - iconicbanana, 2015-03-23, 16:56
- Psh, mythoclast - Blackt1g3r, 2015-03-23, 17:03
- Burns vs Subclass Elements. -
CruelLEGACEY,
2015-03-23, 17:09
- Burns vs Subclass Elements. - CyberKN, 2015-03-23, 17:10
- The effects of Player Level in the Iron Banner - Ragashingo, 2015-03-23, 17:11
- It takes a lot to make a difference - Durandal, 2015-03-23, 20:39
- Iron Banter Video by Mr. Fruit -
unoudid,
2015-03-24, 13:48
- Iron Banter Video by Mr. Fruit - BeardFade, 2015-03-24, 16:34
- Iron Banter Video by Mr. Fruit -
Kahzgul,
2015-03-24, 20:04
- They made it pretty clear that level determined damage. - iconicbanana, 2015-03-24, 20:06
- The effects of Player Level in the Iron Banner -
Vortech,
2015-03-25, 12:16
- I don't think chosing Elemental shields would work in PvP - RC, 2015-03-25, 17:45
- The effects of Player Level in the Iron Banner -
Revenant1988,
2015-03-23, 13:34