Avatar

The effects of Player Level in the Iron Banner (Destiny)

by RC ⌂, UK, Monday, March 23, 2015, 18:47 (3781 days ago) @ Kahzgul

This sniper rifle is a two shot kill in the body and a one shot headshot, which means it's the same as every other sniper rifle in IB in terms of damage.


You've described the situation in such warped terms that... wow.

Efrideet's Spear + final round = 1 shot kill on their toe.

EDIT:
1. You're wrong.
2. Why do think it should be different?


Okay, you're describing an extremely specific situation where you've also wasted spent two shots elsewhere, so in reality this is a three shot kill.

It's a counter-example. You calling it a 'three shot kill' still leaves that status unaffected.

'Number of shots to kill' on it's own is just such a warped, narrow, way of looking at it so as to be pointless.

so 1: You're ignoring the intent of the post, which is normal bullet damage for a 300 attack sniper is effectively the same as a 331 attack sniper. A 300 Efreet's spear with final round would 1-shot with that last round just as well as a 331 version.

2: Because Bungie has stated that in the Iron Banner your gear matters. But that doesn't seem to be the case. A 300 weapon is equally effective to a 331 weapon as far as I can tell.

Right, it was designed in the way that gear close to the maximum would behave similarly. Gear still very much matters outside that narrow range at the very top. Light level affects the damage grenade, melee and supers do. I've tried dropping to 29 and suddenly my grenades didn't quite kill when I expected them to.

Try a 242 Attack rare-tier weapon next time you're in IB.


Complete thread:

 RSS Feed of thread