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The effects of Player Level in the Iron Banner (Destiny)

by Kahzgul, Monday, March 23, 2015, 14:13 (3781 days ago) @ CruelLEGACEY

I agree that there needs to be a more obvious difference derived from player level.

I use Praedith's Revenge in Iron Banner. It's fully upgraded, which gives it 300 attack power. This sniper rifle is a two shot kill in the body and a one shot headshot, which means it's the same as every other sniper rifle in IB in terms of damage. That simply should not be the case.

In a similar vein, the interaction of character level vs. weapon attack power seems to totally negate level advantages. If I understand how the systems interact correctly, your level only affects how high the attack power of the enemy weapon needs to be in order to deal full damage to you. The other character's level doesn't matter at all, aside from determining the attack power of his supers and grenades. So if a level 20 character has a 331 weapon, he's every bit as hard for a level 32 character as another 32 would be with that same gun, right? I've never shot a low level guy with my hand cannon and 1-shot him because he was so low. Rather, all enemies seem to take the same amount of damage, regardless of their level relative to mine.

I've noticed that if I equip a lower attack power gun, it will do less damage until I upgrade it, but getting an exotic to at least attack 300 (making it do equal damage to level 32 characters) is automatic... they start at attack 302 these days. And since Red Death was just sold by Xur last week, well, everyone is on equal footing this time around.

It's frustrating. "Bring your best gear" actually means "bring weapons of at least attack 300 and your armor doesn't really matter."


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