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Some issues with just using K/D. (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Monday, March 23, 2015, 16:33 (3781 days ago) @ BeardFade

Some quick thoughts about what might be problematic with just using K/D:

-A player who kills 10 people a game and dies 5 times a game is not the same as a player who kills 30 people a game and dies 15 times.

-If this system worked perfectly, everyone would end up with a 1.0 K/D, which doesn't really solve the problem.

-Smurphing (intentionally feeding/afking/playing badly to end up in lower-skilled lobbies) would become a real issue.


Good points, so you need a formula that takes into account the quantity of kills, assists and deaths, as well as or instead of the ratio. I'm not suggesting eliminating winning altogether, as it can be a sign of teamwork. I'm just saying it shouldn't be weighted as heavily as it is.

Some hybrid of score and k/d might work. I still kind of want ranked playlists but we've had discussions here about how those probably wouldn't be very populated.


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