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Some issues with just using K/D. (Destiny)

by Kahzgul, Monday, March 23, 2015, 20:43 (3781 days ago) @ Blackt1g3r

To really measure skill you'd need to look at things like:

Reaction Time
Overall Accuracy
Headshot %
Encounter Survival Rate
% of team points earned
Team win %
Points earned out of all players in a game (used as a comparative for ranking purposes)
Average points of teammates in games with this player vs. in games without this player
Other known win influencing factors such as: When this player is on a team, does that team capture more or fewer objectives than the average. What about the enemy team? Does this player's team collect more or less Heavy Ammo than the average. Enemy team?

And so forth.

You could probably come up with hundreds of stats to track for metrics like this. Compare them all to the average of all players, and then average out your player's rank. Bam, you've been ranked.

Here's the trick... You should NOT match your player against only players in the same skill rank. Rather, teams should be assembled to reach an average overall rank among all players. That exposes the players to different skill enemies, and provides opportunity for each to improve against enemies that are not within their tier of play. Maybe there should be alternating playlists, where some are all players of roughly equal skill, and some are matched teams of equal overall skill, but with wider internal variance.


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