
Some issues with just using K/D. (Destiny)
To really measure skill you'd need to look at things like:
Reaction Time
Overall Accuracy
Headshot %
Encounter Survival Rate
% of team points earned
Team win %
Points earned out of all players in a game (used as a comparative for ranking purposes)
Average points of teammates in games with this player vs. in games without this player
Other known win influencing factors such as: When this player is on a team, does that team capture more or fewer objectives than the average. What about the enemy team? Does this player's team collect more or less Heavy Ammo than the average. Enemy team?
And so forth.
You could probably come up with hundreds of stats to track for metrics like this. Compare them all to the average of all players, and then average out your player's rank. Bam, you've been ranked.
Here's the trick... You should NOT match your player against only players in the same skill rank. Rather, teams should be assembled to reach an average overall rank among all players. That exposes the players to different skill enemies, and provides opportunity for each to improve against enemies that are not within their tier of play. Maybe there should be alternating playlists, where some are all players of roughly equal skill, and some are matched teams of equal overall skill, but with wider internal variance.
Complete thread:
- The effects of Player Level in the Iron Banner -
CruelLEGACEY,
2015-03-23, 13:24
- The effects of Player Level in the Iron Banner -
Revenant1988,
2015-03-23, 13:34
- The effects of Player Level in the Iron Banner -
CruelLEGACEY,
2015-03-23, 13:48
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 14:13
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 15:15
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 16:16
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 18:47
- The effects of Player Level in the Iron Banner - Kahzgul, 2015-03-23, 20:25
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 18:47
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 16:16
- The effects of Player Level in the Iron Banner -
RC,
2015-03-23, 15:15
- The effects of Player Level in the Iron Banner - Kermit, 2015-03-23, 14:16
- The effects of Player Level in the Iron Banner -
Kahzgul,
2015-03-23, 14:13
- The effects of Player Level in the Iron Banner -
CruelLEGACEY,
2015-03-23, 13:48
- They need to release Trials of Osiris. Also, 3 Team CTF? - iconicbanana, 2015-03-23, 13:34
- The effects of Player Level in the Iron Banner - unoudid, 2015-03-23, 14:13
- Wasn't me, but I was there when it was suggested. =)
- slycrel, 2015-03-23, 15:00
- eh, unfair in favor of the haves vs the have nots -
kidtsunami,
2015-03-23, 15:10
- IB is already about "haves vs have nots" -
CruelLEGACEY,
2015-03-23, 15:38
- IB is sort of about "haves vs have nots" -
iconicbanana,
2015-03-23, 15:41
- IB is sort of about "haves vs have nots" -
Kahzgul,
2015-03-23, 16:19
- IB is sort of about "haves vs have nots" - iconicbanana, 2015-03-23, 16:31
- IB is sort of about "haves vs have nots" -
Kahzgul,
2015-03-23, 16:19
- was a pithy comment about IB and "improving it" - kidtsunami, 2015-03-24, 15:59
- IB is sort of about "haves vs have nots" -
iconicbanana,
2015-03-23, 15:41
- IB is already about "haves vs have nots" -
CruelLEGACEY,
2015-03-23, 15:38
- The effects of Player Level in the Iron Banner - R41, 2015-03-23, 15:10
- Thoughts and then some: Why TrueSkill ain't true. -
BeardFade,
2015-03-23, 15:31
- Some issues with just using K/D. -
iconicbanana,
2015-03-23, 15:50
- Some issues with just using K/D. -
BeardFade,
2015-03-23, 16:29
- Some issues with just using K/D. - iconicbanana, 2015-03-23, 16:33
- Some issues with just using K/D. -
Blackt1g3r,
2015-03-23, 17:09
- Some issues with just using K/D. -
Kahzgul,
2015-03-23, 20:43
- Some issues with just using K/D. - Cody Miller, 2015-03-23, 20:50
- I like what you have here.
- BeardFade, 2015-03-23, 20:55
- Some issues with just using K/D. -
Kahzgul,
2015-03-23, 20:43
- Some issues with just using K/D. -
BeardFade,
2015-03-23, 16:29
- Not quite how it works... -
RC,
2015-03-23, 19:44
- Not quite how it works... - Cody Miller, 2015-03-23, 20:12
- Some issues with just using K/D. -
iconicbanana,
2015-03-23, 15:50
- The effects of Player Level in the Iron Banner - Cody Miller, 2015-03-23, 16:15
- Stat Boost -
Cody Miller,
2015-03-23, 16:22
- Stat Boost -
CyberKN,
2015-03-23, 16:31
- Stat Boost - Cody Miller, 2015-03-23, 20:13
- Stat Boost -
CyberKN,
2015-03-23, 16:31
- Burns vs Subclass Elements. -
Ragashingo,
2015-03-23, 16:55
- As long as we got PvE Majors' style shields! - iconicbanana, 2015-03-23, 16:56
- Psh, mythoclast - Blackt1g3r, 2015-03-23, 17:03
- Burns vs Subclass Elements. -
CruelLEGACEY,
2015-03-23, 17:09
- Burns vs Subclass Elements. - CyberKN, 2015-03-23, 17:10
- The effects of Player Level in the Iron Banner - Ragashingo, 2015-03-23, 17:11
- It takes a lot to make a difference - Durandal, 2015-03-23, 20:39
- Iron Banter Video by Mr. Fruit -
unoudid,
2015-03-24, 13:48
- Iron Banter Video by Mr. Fruit - BeardFade, 2015-03-24, 16:34
- Iron Banter Video by Mr. Fruit -
Kahzgul,
2015-03-24, 20:04
- They made it pretty clear that level determined damage. - iconicbanana, 2015-03-24, 20:06
- The effects of Player Level in the Iron Banner -
Vortech,
2015-03-25, 12:16
- I don't think chosing Elemental shields would work in PvP - RC, 2015-03-25, 17:45
- The effects of Player Level in the Iron Banner -
Revenant1988,
2015-03-23, 13:34