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I think Bungie dropped the ball... (Destiny)

by CruelLEGACEY @, Toronto, Wednesday, May 27, 2015, 18:08 (3467 days ago) @ MacAddictXIV

That is the point I was driving at: if I want to upgrade all my gear, I'm going to need a LOT of etheric light. Right now the only way to earn it is through PoE, and I don't enjoy that activity. So to progress, I need to spend an insane amount of time playing an activity I dislike.


You just told me that you have earned more from ToO than PoE. So why is it that you have to gruel your way through PoE? If you have the time, you have a better chance of getting more EL from other things than PoE. You're only guaranteed 1 EL from 34 and 35.

I should be more clear again :)

Right now the only PvE way to earn it is through PoE...

Part of my problem here is that HoW really leaves PvE players in the dust compared to the rewards PvP players can earn.

The only reason I'm directly comparing PoE to the raids is because that's the roll it now fills in Destiny's end game PvE content. I don't think it's fair to demand the same things from both modes either, but that's exactly what Bungie has done.


What if for the next expansion, Bungie releases end game PvE content that wasn't a raid or PoE? Will you compare it to a Raid? or a Raid and PoE? Just because raids came first, doesn't mean they are the standard that all PvE end game content should be held by. Bungie couldn't get a raid out the door. What they could get out the door was PoE and ToO, both end game content. You just can't compare them.

I'm only comparing them in terms of the amount of time they take and the frequency we need to replay them in order to progress. I'm saying PoE doesn't have the replay value that the raids have, but Bungie has designed the HoW content in a way that forces us to replay it A LOT to earn the most important new currency in the game.

I understand that PoE isn't what you expected. But from what it sounds like, you were expecting an experience similar to a raid. And if there is one thing I've learned about bungie, they don't do what you expect. And most of then time it take a little getting use to, but ultimately I think they make the right choice. Not a 100% of the time for a single user, but overall. And again, no company is perfect.

I didn't expect anything similar to a raid, but I was hoping for something as good as a raid. Setting raids aside completely, Prison of Elders is a totally mediocre game mode compared to other arena/survival modes. I'm generally a huge fan of this style of cooperative multiplayer. If PoE was as well designed as Mass Effect 3's multiplayer, ODST Firefight, Splinter Cell Blacklist's survival mode, or Gears 3 Horde mode, I would have zero complaints whatsoever. Well, almost zero ;)


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