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Horrible interview. Here's my takeaway in TL;DR form... (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, July 10, 2015, 05:48 (3662 days ago) @ Ragashingo

And the thing is, most of those kinds of questions you asked are answered in game, in voiced dialogue even. Omnigul needed to be killed because she was in charge of wakening Crota... you know, the guy who drove the Guardians from the moon after killing thousands of them. Not killing her meant she would just try and revive Crota again and again. All of that is spoken in game. And it is elaborated on in the Grimoire. The Queen is pissed at the Wolves because they attacked the Reef, destroyed entire settlements, assassinated high ranking military leaders, sent assassins after the Queen herself, and, with Skolas' help, killed members of the Queen's personal guard and led the Wolves to break their peace agreement with the Awoken. All of that is spoken in game as well. All of it, and why we first capture and later kill Skolas, is further detailed in the Grimoire.

Think about the choices that your character (or you) make to alter the story. Oh right, you make none. Literally the entire game is just you doing exactly what you are told. Go check out the skywatch. Go to the moon. Go to Venus. Go talk to the awoken. Go get a head of a Vex gate lord. Go to the black garden. Destroy the heart. Go kill Crota and his goonies. Go take out Skolas. None of those ideas came from your guardian.

Where did your character think or act for themselves? Never. The entire game has you making no decisions just following directions. It's not a story narrative, even if the characters talk to each other or display personality.

Bungie did the Destiny story the wrong way. They created a world and great backstory, but didn't have a story to tell in it. You always always always find out what your story is first, THEN you create the setting and backstory to support it. Bungie did it backward, and it shows.

It doesn't matter what is going on if the character you play has no real agency. I'll give it a chance, but I'd wager a lot that it is not a significant improvement. I just have my doubts Bungie knows how to tell a story in a visual medium at all. They did fine with text, and Halo was great, but those days and those people are gone.


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