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You're as inconsistent as ever. (Destiny)

by Harmanimus @, Friday, July 10, 2015, 19:30 (3661 days ago) @ Avateur

What did that shard of the Traveler do? Nothing.

Show that there were actions that could be taken to heal the Traveler.

What did every Eris mission accomplish? Apparently nothing because at the end of the day, surprise, Crota's back.

Crota is not allowed to fully reform, specifically on our plane of existence.

What did doing whatever for the Queen do? Nothing, other than take care of her dirty work. What did destroying the House of Wolves do for her? Nothing. You literally just took care of someone else's problems because they told you to.

You took care of her problems because you owed her a favor.

Why'd you kill that Gatelord? Because you were told to so that you could get to a Dark Heart. Why'd you kill that Dark Heart? Someone said it was bad and we were in grave danger allegedly, even though the thing was weak as hell and easy to take out (elaborated upon by Grimoire, thank goodness).

All of this ties back into healing the Traveler.

Until Taken King, which appears to be a direct story result of Crota's End (and really nothing else but the Raid), nothing prior has truly actually been connected.

I'm happy to see that Taken King will be leading further into connecting the different plot points together. And there are even more parts of the world interconnected when you bring in the side missions.

Every hint you named, the pieces being put together, and the Exo giving us her rifle were all so insignificantly thrown together and inconsequential. All you named in your post were actions perpetrated and things that Guardians did. You have Cody, and a little bit of what I said, in that instance. Guardians did things, more things than I think either of us gave credit for. But why? Because they were told.

When it comes down to it, the argument stands that your agency in Destiny is in line with the agency of the Security Officer and Master Chief. In essence, they are all doing things because they are told. The details of it may vary, and their drive to accomplish may be individual at a given task. In essence, you can boil the story of Halo down into things Master Chief did, and very few of those weren't guided by someone else's hand in the broad stroke.

Oryx may change that. The Taken are gonna start popping up all over the place. Previous strikes will change based on their presence. But will we ever see an actual threat to the Tower, City, or Traveler? Will the Taken actually cause urgency/consequence? What will the true stakes be? Time will tell, but either way, it'll be an improvement, that's for sure.

The thing is, you're playing in a persistent world. The world has to change with everyone. And there is a lot more time for it to change. I'm not going to argue that the presentation of the Destiny story is without faults. But it is definitely there, and there is a lot more presented actively and in game than a lot of people I see give it due credit for. And I would say in large part it is because of how broad the game is compared to most everything else on the market.

But the urgency is in the mission itself, and the consequence is in the next expansion/world update. And maybe that's a fault in itself. Though it seems that Bungie intends to continue to improve upon that.


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