You're as inconsistent as ever. (Destiny)

by Avateur @, Friday, July 10, 2015, 18:50 (3661 days ago) @ Harmanimus

This is in no way a total defense of the storytelling of Vanilla Destiny. Just that there is a core story with character agency that progresses the plot forward. Combine that with the continued progression with Dark Below and House of Wolves, with admittedly less agency but more overall exploration of the story progression, and I'm excited for what they'll do with Taken King, as they have had much more time to respond and build responses to the flaws in Year One. I mean, there is a reason Luke Smith couldn't work on the Crota Raid.

What core story and plot? Everything you just described in your post, while showing Guardian action that progresses the "go here because I told you to" thing forward, does not express any type of core story or plot. What did that shard of the Traveler do? Nothing. What did every Eris mission accomplish? Apparently nothing because at the end of the day, surprise, Crota's back. What did doing whatever for the Queen do? Nothing, other than take care of her dirty work. What did destroying the House of Wolves do for her? Nothing. You literally just took care of someone else's problems because they told you to. Why'd you kill that Gatelord? Because you were told to so that you could get to a Dark Heart. Why'd you kill that Dark Heart? Someone said it was bad and we were in grave danger allegedly, even though the thing was weak as hell and easy to take out (elaborated upon by Grimoire, thank goodness). Where was there ever any urgency? What changed as a result of our defeating all of these things and going to all of these places? Nothing beyond showing that Guardians are going places and doing things now. Yay!

Until Taken King, which appears to be a direct story result of Crota's End (and really nothing else but the Raid), nothing prior has truly actually been connected. Every hint you named, the pieces being put together, and the Exo giving us her rifle were all so insignificantly thrown together and inconsequential. All you named in your post were actions perpetrated and things that Guardians did. You have Cody, and a little bit of what I said, in that instance. Guardians did things, more things than I think either of us gave credit for. But why? Because they were told. Not because of any plot or story or urgency or consequence. At the end of the day, they did things for things's sake. Things had to happen because it's a video game, so things happened. That's about it.

Oryx may change that. The Taken are gonna start popping up all over the place. Previous strikes will change based on their presence. But will we ever see an actual threat to the Tower, City, or Traveler? Will the Taken actually cause urgency/consequence? What will the true stakes be? Time will tell, but either way, it'll be an improvement, that's for sure.


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