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An example of unique Destiny-ness (Destiny)

by Leviathan ⌂, Hotel Zanzibar, Thursday, September 10, 2015, 16:48 (3459 days ago) @ narcogen

I like public patrol areas. I like the fact that unlike in Halo, online co-op in Destiny actually works. I like running into other people (but not too many) because it makes the game world feel different than it does in Halo or other games.

Last week I was reminded of exactly what I like about Destiny and the continuing potential it has in its unique design.

I decided to go Ghost hunting and was playing the last mission of House of Wolves. In the public area outside of the gravity lift (The Citadel?), a pack of Wolves were prowling. So between me and the doorway to the Juncture was a Fallen dropship and lots of yellow enemies. I jumped in and started fighting for the fun of it but that area is pretty tight and my back was soon against the wall and my health getting was getting low.

In jumped two other, random Guardians and they started pushing them back. It worked perfectly with my immersion in the game. As they held them off, I decided to push forward into the Citadel and leave them behind while I went after Skolas.

It's really just a little thing, but it's the kind of little thing that separates Destiny from any other game I've played.


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