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Wiping away the past (Destiny)

by Kermit @, Raleigh, NC, Friday, September 11, 2015, 16:57 (3458 days ago) @ General Vagueness

I would also love to see great things preserved as they were, but I don't think that ideal should ever become a restriction to the artist.


I didn't say it should.
Do you really think it's a matter of their vision, though? Do you really think their goal is that lofty?
I think it's practicality, and possibly a lack of forethought, and, maybe, an incentive to play on a regular basis so you don't miss things-- admittedly even if it is that's not messing with people's minds on the level of gambling for legendaries, but it's not what I'd call an artistic vision.


I think yes, it is a matter of the vision of Destiny. Overcoming practical challenges, like a voice actor you couldn't get back or limited space/memory for Blades and Wolves, is how that vision remains reality.


So which is it, you said it's the vision then you said it's practicality.
Anyway, surely the vision should trump practicality as much as possible, and if they wanted a world that feels alive and active they should find ways to have more going on.

If I ever want to make some art or do something I would enjoy, and someone told me I shouldn't do that because it cant be preserved for the future, I would not listen to them. I think if I worry too much about making things last I will miss the present. :)


No one's saying they shouldn't have done it, they're saying they should have done it differently.

If they'd done it differently, it would not be what it is or what it was. You want to preserve what it was last September, but unlike a static work of art, it's dynamic and relies/relied in part on live people interacting with it to exist. If you take away that aspect, you're not talking about Destiny any more.


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