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I do necessarily see it as a negative (Destiny)

by CruelLEGACEY @, Toronto, Thursday, September 10, 2015, 17:36 (3459 days ago) @ General Vagueness

Lucas got shit for the special additions because the majority of the changes he added were for the worse. Destiny hasn't gone in that direction.


Quality is subjective though, and anyway we can't know the quality of all the new stuff for another few days. Also he was given grief not just because of the quality (and really pretty much everything in the special editions was fine IMHO) but because he stopped production of the old versions, limiting the options of people who preferred them.

Very good point.


People have wanted more since before this game came out, and they seem to be trying to deliver that, and they're being self-defeating by getting rid of old content. Getting rid of currencies and such, whatever, but stuff like the blades and the wolves, that's just bad to me even if the story goes against it. If they're really so concerned about story, in the future they shouldn't make these things tied to something you defeat. If it's about things getting too crowded, too bad, Destiny could use more crowding, much of it is very, very empty and a lot of people like the hectic nature of two (or more!) things going on at once.

I'm all for having more stuff going on in patrol. I wrote a post months ago brainstorming all the wacky stuff I'd love to see happening out in the open world. I guess I just don't think much about the Blades or Wolves going away because... well... I'm sick of them, really. They were cool the first few times, and lead to 1 or 2 amazing moments (where multiple events converge together), but I personally don't think these kinds of events add much to patrol mode long term. They're not special enough in my mind for me to care about them going away.

But that is of course just a personal feeling. I totally understand why some people would be sad to see these events go.


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