Avatar

Sound design and open worlds

by Xenos @, Shores of Time, Tuesday, June 11, 2013, 14:26 (4182 days ago) @ Leviathan

I'm trying to temper my expectations, but I definitely agree, I'd love to go exploring outside that wall we saw and follow the river up somewhere. I really hope the maps are huge with lots of nooks and crannies full of nothing but immersion. :)

With these Pikes and other vehicles seeming to be readily available, it almost seems like the areas would have to be huge and open to accommodate them (and make them meaningful).

They are apparently letting some of the press play the demo, so I imagine that's why it looks so linear. I'm hoping in the closer to final incarnation it's just wide open.


Complete thread:

 RSS Feed of thread