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"I keep touching Destiny and I don't know why" -RANT- (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 30, 2015, 15:37 (3407 days ago) @ marmot 1333

This is why matchmaking is bad for campaign content. All co-op content should be with friends only. Not only would you always get a better experience, but the missions themselves could be better designed and require more from you, rather than just be obstacles to get through to get your drop from the boss.


This doesn't make any sense to me. You're assuming
1) that the people who play with friends should be prioritized
2) that playing with your friends enables you to beat harder content / your friends are better at the game than randoms
3) that this design philosophy will change the game experience in major ways
4) that this will result in everyone "always get[ting] a better experience"

But all of these are just assumptions, and based on your super-narrow experience.

What if Bungie made the missions harder, but all of your friends are terrible at the game and none of you could actually beat them? What if you didn't have the time to go through the hassle of setting up a playdate with your friends, again meaning you couldn't beat the missions? It's probably hard for you to imagine that.

Your idea limits and degrades the experience for a wide swath of the population.

It is not necessarily about it being harder. It is about it being more challenging and more interesting. If you think playing with friends is the same as with randoms, go enter matchmaking until you get the Echo Chamber strike. Either they will just leave, or they'll be clueless and make the boss fight hard. I've gotten a good fireteam of randoms a handful of times, but overall that strike is simply not fun unless you play with your friends. Why? Because it's the most challenging strike requiring you to work as a team.


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