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"I haven't touched Halo 5 and Destiny is to blame" (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, October 30, 2015, 19:10 (3407 days ago) @ Ragashingo

You go from being unfairly negative to being willfully and maliciously dishonest when you refuse to acknowledge that Destiny was designed to be fun by people with good intentions. The game isn't perfect. Some of its systems interact poorly with some players' schedules and play styles. But you aren't being remotely realistic in your criticism here.

:(

Some of the game's systems interact poorly with treating your players like people, and with respect. You cannot with a straight face say that many of the objectionable design decisions in Destiny were honest attempts to make the game better. They are about keeping players playing so that their business model will work in funding their 10 year plan. In a roundabout way yes, it may be about fun, since no money = no way to make the game.

Destiny was as far as we know originally planned to subsist only on DLC releases, with no subscription or microtransations. When players are no longer playing and thinking about your game, DLC does not sell as well. Therefore, such a strategy requires making sure a large portion of your audience is always engaged with the game. Hence the design of the game systems.

These are business decisions. Of course Bungie is trying to make the game fun (they've made huge strides in Taken King) but ultimately they need to be able to fund development.


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