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Just finished the campaign *Halo 5 Spoilers* (Destiny)

by Kermit @, Raleigh, NC, Monday, November 02, 2015, 20:49 (3404 days ago) @ cheapLEY

The more I think about it, the more I think that if Spartan Ops had Halo 5's squad mechanics, I'd be there.


I saw your post at HBO; you seem to really like the squad mechanics. Care to enlighten me?

Maybe I'm missing something, but I didn't see anything in those mechanics that is particularly noteworthy. I don't recall actually using them much, other than calling for revives which may or may not happen (I somehow usually find myself on some ledge or something that the AI has a hard time getting to). I didn't tell them to shoot anything more than a handful of times. I'm not saying they're bad (or that you're wrong) by any means.

I mean, they seem more competent than the normal Halo ally AI, I just feel like maybe I'm missing something from the way you talk about it.

First of all, it's far from perfect and it's easy to screw up, but I've found myself doing new things, like sending them to the left when I'm right, just to get the hunter to turn. Learning when it's smart to target an enemy, how far apart is too far, etc. has been fun. Also, they can revive each other, so I'll direct one to do that and I'll cover them. I used to try to protect marines in Halo, which was nearly impossible before. Now it seems possible, and I find that a cool dynamic. Loading them all up with heavies, while not quite the Death Blossom of Halo 3 days, is fun and helpful in later levels, when you need to focus fire on a warden. It's a new wrinkle to Halo weapon juggling.

Being able to direct more than myself on the battlefield brings a new kind of fun to Halo for me. It adds more options for experimentation at least.


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