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Just finished the campaign *Halo 5 Spoilers* (Destiny)

by cheapLEY @, Monday, November 02, 2015, 20:54 (3404 days ago) @ Kermit

First of all, it's far from perfect and it's easy to screw up, but I've found myself doing new things, like sending them to the left when I'm right, just to get the hunter to turn. Learning when it's smart to target an enemy, how far apart is too far, etc. has been fun. Also, they can revive each other, so I'll direct one to do that and I'll cover them. I used to try to protect marines in Halo, which was nearly impossible before. Now it seems possible, and I find that a cool dynamic. Loading them all up with heavies, while not quite the Death Blossom of Halo 3 days, is fun and helpful in later levels, when you need to focus fire on a warden. It's a new wrinkle to Halo weapon juggling.

Being able to direct more than myself on the battlefield brings a new kind of fun to Halo for me. It adds more options for experimentation at least.

You definitely make it sound interesting. I guess maybe I need to experiment more. I found myself falling back into my old Halo playstyle routine, which basically amounts to ignoring ally AI and shooting bad guys. I guess when approached in that manner, the squad mechanics wouldn't stand out . . .


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