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Exactly my point (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Tuesday, April 05, 2016, 15:51 (2962 days ago) @ squidnh3

Sunsingers are very good in Trials (although really more because of viking funeral than the self-revive), but Stormcallers are not. The reverse is mostly true for 6v6. In high level PvE Defenders are indespensible, but in Crucible they are forgettable.

So how does Bungie balance subclasses not only between PvE and PvP, but between the quite disparate modes of PvP? So far they've been content to allow a clear heirarchy form in each different mode, which I believe is the right choice. As long as each subclass has one area where it is top tier, that's a reasonable setup (and perhaps by that logic Bladedancers could use a look).

Crucible in Destiny is a dynamic battleground that rewards smart aggression or trap-style defense. It makes sense that a static super like the Defender bubble isn't especially consistently effective in that scenario. Luckily, Titans have two other subclasses that are perfectly viable for any PvP mode.

I really don't like the "oh, it's crap for PvP, just use the other classes" line of thinking. There's so many minor things that could be done to improve Ward of Dawn to make it not a death trap vs the other Supers. Make it completely block a Nova Bomb like it does an individual Golden Gun shot. Give it enough HP to make Titans Hammer of Sol-ing their feet while in your bubble a bad idea. Perhaps it a Suppression effect that affects enemies while they are in the bubble at the expense of the shield buffs. Heck, maybe have an option that sacrifices the bubble completely for something like a 2x power version of Force Barrier to trade strong static defense for weaker mobile personal defense.

Oh, and start counting all kills made with Ward of Dawn buffs count as Super kills so Defender Titans aren't excluded from or significantly limited in completing "get super kills" or "get ability kills" Bounties... and Exotic Sword quests...

Really, the Defender is a powerful Crucible class, but the scoring system does not do nearly enough to recognize that power (no points for Super kills, or kills while buffed, etc) and the interaction between Ward of Dawn and just about every other Super is woefully biased against the Defender. All it would take is a slight nudge here and there to fix these problems. :(


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