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Crucible Thoughts (Destiny)

by CruelLEGACEY @, Toronto, Thursday, October 19, 2017, 20:32 (2394 days ago) @ Kahzgul

seems like there is less team shotting in the casual playlist, which is probably due to there being more randos. I do think that going to 4v4 is bad, and it was especially noticeable in iron banner. once one team gets the upper hand, they can team shot all the spawn points.


Yep. And the relatively small map sizes (in part, because of the small team sizes) in general contribute to this.

I think the game skewing towards team tactics is exactly *one* of the changes that needed to be made. It's much more satisfying to me to be able to stick with a teammate and clean up just by virtue of combined fire, than to have one really skilled player run roughshod over the map killing my team while all his clueless blueberries bumble around and occasionally do some work on the objective.

~M


The flip side of this is that, no matter how good of a player you are, you feel mostly worthless if you can't coordinate with your teammates, which essentially ruins solo queue play. I think that is very problematic.

It’s strange... I don’t disagree with 90% of the criticisms leveled against Destiny 2’s PvP game, and yet I had more fun with last week’s Iron Banner than I ever had with IB in D1. Yes, Des2ny’s crucible is punishing as hell for solo players... but let’s not pretend that D1 was any better in this regard. This single biggest difference between the two games in my estimation is that I don’t die to random BS in Des2ny nearly as often as I did in D1. If I die in Des2ny, I almost always know exactly why, and I usually have an idea of what I could have done differently. It’s a far cry from the D1 days of getting killed through walls by opponents who were already dead, or spawning into a sniper lane, or getting obliterated by super after super after super.

Really, my takeaway is that D2 Crucible is much harder than D1, but also much better.


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